BrightnessBasedTextureLayering
A downloadable asset pack
BrightnessBasedTextureLayering
Abstract
This Plugin contains the "BrightnessBasedTextureLayering" PostProcess effect. It uses the Unreal Engine 4 exposure system to create an artistic image from textures.
Content
This Plugin contains:
- Base Materials: 1
- Material Instances: 4
- Material Functions: 14
- Number of Textures: 8
- Showcase Maps: 1
Project Insight
Motivation
Modern game engines have become very powerful, to a point where they are capable of producing imagery that is usable for films. Due to the trends in the gaming industry they are pushed more and more to achieve photo realism, especially the Unreal Engine 4. So most of the time, the movies produced with game engines have a photo realistic look and a "Hollywood" feel to it.
To show that game engines are also powerful tools for film creation outside of the photoreal spectrum, we developed a post process effect that abstracts the world through textures given by the artist that works with it
Showcase Movie: Texture Worlds
Contact & Links
Creator/Technical Contact:
> Pirmin Pfeifer | pirmin.pfeifer@stud-mail.uni-wuerzburg.de
Showcase Movie:
> Texture Worlds | vimeo
Project Course:
> WS20: Movie Making with Game Engines
Artists Working on Textures (and the Showcase Movie):
> Felicitas "Feli" Ferch
>Fiona Bock
>Kathrin Chudjakow
>Felix Fink
Included Textures by:
> Felicitas "Feli" Ferch
Supervising Professors:
> Prof. Dr. Sebastian von Mammen
> Prof. Henning Rogge-Pott
THERE IS ONLY ONE SET OF TEXTURES IN THIS PACK - NOT ALL TEXTURES SHOWN IN THE SAMPLE IMAGES ARE INCLUDED
Status | Released |
Category | Assets |
Author | Darkblizzard |
Tags | Abstract, Atmospheric, Colorful, Experimental, Low-poly, Math, Unreal Engine, weird |
Download
Install instructions
Copy the content folder in the plugin zip with your project content folder
The plugin is build in Unreal Engine Version 4.24.3. It should work with newer versions, but they the functionally in other versions is not guaranteed.
For more information check the README.md after the download.
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