A downloadable asset pack

BrightnessBasedTextureLayering

Abstract

This Plugin contains the "BrightnessBasedTextureLayering" PostProcess effect. It uses the Unreal Engine 4 exposure system to create an artistic image from textures.

Content

This Plugin contains:

  • Base Materials: 1
  • Material Instances: 4
  •  Material Functions: 14
  •  Number of Textures: 8
  • Showcase Maps: 1

Project Insight

Motivation

Modern game engines have become very powerful, to a point where they are capable of producing imagery that is usable for films. Due to the trends in the gaming industry they are pushed more and more to achieve photo realism, especially the Unreal Engine 4. So most of the time, the movies produced with game engines have a photo realistic look and a "Hollywood" feel to it.

To show that game engines are also powerful tools for film creation outside of the photoreal spectrum, we developed a post process effect that abstracts the world through textures given by the artist that works with it


Showcase Movie: Texture Worlds


Contact & Links

Creator/Technical Contact: 
> Pirmin Pfeifer | pirmin.pfeifer@stud-mail.uni-wuerzburg.de

Showcase Movie:
> Texture Worlds | vimeo

Project Course:
> WS20: Movie Making with Game Engines

Artists Working on Textures (and the Showcase Movie):
> Felicitas "Feli" Ferch
>Fiona Bock
>Kathrin Chudjakow
>Felix Fink

Included Textures by:
> Felicitas "Feli" Ferch

Supervising Professors:
> Prof. Dr. Sebastian von Mammen
> Prof. Henning Rogge-Pott


THERE IS ONLY ONE SET OF TEXTURES IN THIS PACK - NOT ALL TEXTURES SHOWN IN THE SAMPLE IMAGES ARE INCLUDED

Download

Download
BrightnessBasedTextureLayering.zip 99 MB

Install instructions

Copy the content folder in the plugin zip with your project content folder
The plugin is build in Unreal Engine Version 4.24.3. It should work with newer versions, but they the functionally in other versions is not guaranteed.

For more information check the README.md after the download.



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